

Mob Assault : Assault soldiers gain +(10/15/20) defense bonus after killing an enemy at point-blank. Covert Ops : (Sniper/Support/Assault) on Full Cover and on elevated grounds cannot be targeted unless an alien unit is near that soldier. War Merchant : Each Kill, the commander rolls a (1d4/1d6/1d8), multiply it by 10 and the squad receive that amount of credit(shared). Soldier sent this way suffer (-15/-10/-5) Aim penalty for the rest of the mission.

Guirella Warfare : Heavies on half cover takes (1/2/3) less damage Slave Driver : Injured soldiers below 2 days can be sent to another mission. 20: Mission Failed Level 2 requires 50 OP Level 3 requires 100 OP leveling up consumes the accumulated OP.

+5: Successful Mission +3: Successful Council Mission +10: Successful Terror Attack Mission +1 to all: Successful UFO kill. Regime can be upgrade by gaining Officer points.

Commander Regime Commander Regime adds bonus to the entire squad and each commander gets to pick 1. Modular Rulekits are as followed -none- More will be introduced as i made them or players shows interest in adding their own. rulekit is like a DLC or expansion pack in that it add contents for players who want them but doesnt affect those who want to play vanilla-ish. each player may use any number of rulekit as they please, but the core ruleset is for everyone. Rulekit consist of smaller ruleset that a player may follow but not necessary all players MUST follow. NEW: Modular Ruleset I made this ruleset with a mindset of allowing players to choose what rules to follow without having a conflict with others by introducing Modular Rulekit. and if its allowed i will now go ahead and lay down the rules that would be deemed tabletop conversion of a pc game. i know this site is solely for tabletop gaming and i havent seen anyone try a homebrew of xcom so i kinda want to ask if its allowed here. So i have been playing Xcom Enemy Within(+Long War) for quite some time now since i ive learned about how good it was and i saw a cool potential for such a game to be adapted into a Tabletop gaming and this forum is all about that proof of concept.
